pub mod actions; pub mod agent; pub mod animation; pub mod controller; pub mod inputs; pub mod phys; mod stats; // External use specs::DispatcherBuilder; // System names const AGENT_SYS: &str = "agent_sys"; const CONTROLLER_SYS: &str = "controller_sys"; const INPUTS_SYS: &str = "inputs_sys"; const ACTIONS_SYS: &str = "actions_sys"; const PHYS_SYS: &str = "phys_sys"; const ANIMATION_SYS: &str = "animation_sys"; const STATS_SYS: &str = "stats_sys"; pub fn add_local_systems(dispatch_builder: &mut DispatcherBuilder) { dispatch_builder.add(agent::Sys, AGENT_SYS, &[]); dispatch_builder.add(phys::Sys, PHYS_SYS, &[]); dispatch_builder.add(actions::Sys, ACTIONS_SYS, &[]); dispatch_builder.add(controller::Sys, CONTROLLER_SYS, &[]); dispatch_builder.add(inputs::Sys, INPUTS_SYS, &[]); dispatch_builder.add(animation::Sys, ANIMATION_SYS, &[]); dispatch_builder.add(stats::Sys, STATS_SYS, &[INPUTS_SYS]); }