pub mod feed; pub mod fly; pub mod idle; pub mod run; // Reexports pub use self::{feed::FeedAnimation, fly::FlyAnimation, idle::IdleAnimation, run::RunAnimation}; use super::{make_bone, vek::*, FigureBoneData, Offsets, Skeleton}; use common::comp::{self}; use core::convert::TryFrom; pub type Body = comp::bird_medium::Body; skeleton_impls!(struct BirdMediumSkeleton { + head, + torso, + tail, + wing_l, + wing_r, + leg_l, + leg_r, }); impl Skeleton for BirdMediumSkeleton { type Attr = SkeletonAttr; type Body = Body; const BONE_COUNT: usize = 7; #[cfg(feature = "use-dyn-lib")] const COMPUTE_FN: &'static [u8] = b"bird_medium_compute_mats\0"; #[cfg_attr(feature = "be-dyn-lib", export_name = "bird_medium_compute_mats")] fn compute_matrices_inner( &self, base_mat: Mat4, buf: &mut [FigureBoneData; super::MAX_BONE_COUNT], body: Self::Body, ) -> Offsets { let torso_mat = base_mat * Mat4::::from(self.torso); //TODO: * Mat4::scaling_3d(SkeletonAttr::from(&body).scaler / 11.0); *(<&mut [_; Self::BONE_COUNT]>::try_from(&mut buf[0..Self::BONE_COUNT]).unwrap()) = [ make_bone(torso_mat * Mat4::::from(self.head)), make_bone(torso_mat), make_bone(torso_mat * Mat4::::from(self.tail)), make_bone(torso_mat * Mat4::::from(self.wing_l)), make_bone(torso_mat * Mat4::::from(self.wing_r)), make_bone(base_mat * Mat4::::from(self.leg_l)), make_bone(base_mat * Mat4::::from(self.leg_r)), ]; Offsets { lantern: Vec3::default(), mount_bone: self.torso, } } } pub struct SkeletonAttr { head: (f32, f32), chest: (f32, f32), tail: (f32, f32), wing: (f32, f32, f32), foot: (f32, f32, f32), feed: f32, } impl<'a> std::convert::TryFrom<&'a comp::Body> for SkeletonAttr { type Error = (); fn try_from(body: &'a comp::Body) -> Result { match body { comp::Body::BirdMedium(body) => Ok(SkeletonAttr::from(body)), _ => Err(()), } } } impl Default for SkeletonAttr { fn default() -> Self { Self { head: (0.0, 0.0), chest: (0.0, 0.0), tail: (0.0, 0.0), wing: (0.0, 0.0, 0.0), foot: (0.0, 0.0, 0.0), feed: 0.0, } } } impl<'a> From<&'a Body> for SkeletonAttr { fn from(body: &'a Body) -> Self { use comp::bird_medium::{BodyType::*, Species::*}; Self { head: match (body.species, body.body_type) { (Duck, _) => (2.0, 5.5), (Chicken, Male) => (3.0, 4.5), (Chicken, Female) => (3.0, 6.0), (Goose, _) => (5.0, 2.5), (Peacock, _) => (1.0, 1.0), (Eagle, _) => (2.5, 5.0), (Owl, Male) => (2.5, 5.0), (Owl, Female) => (2.5, 7.0), (Parrot, _) => (0.5, 4.5), }, chest: match (body.species, body.body_type) { (Duck, _) => (0.0, 6.0), (Chicken, Male) => (0.0, 6.5), (Chicken, Female) => (0.0, 6.5), (Goose, _) => (0.0, 8.0), (Peacock, _) => (0.0, 10.0), (Eagle, _) => (0.0, 8.0), (Owl, Male) => (0.0, 4.5), (Owl, Female) => (0.0, 4.5), (Parrot, _) => (0.0, 5.0), }, tail: match (body.species, body.body_type) { (Duck, _) => (-5.0, 1.0), (Chicken, Male) => (-7.5, 3.5), (Chicken, Female) => (-4.5, 3.0), (Goose, _) => (-5.0, 3.0), (Peacock, _) => (-5.5, 2.0), (Eagle, _) => (-8.0, -4.0), (Owl, Male) => (-6.0, -2.0), (Owl, Female) => (-6.0, -2.5), (Parrot, _) => (-8.0, -2.0), }, wing: match (body.species, body.body_type) { (Duck, _) => (3.5, -0.5, 2.0), (Chicken, Male) => (3.0, -1.0, 2.5), (Chicken, Female) => (3.0, -1.5, 2.5), (Goose, _) => (3.75, -1.0, 2.0), (Peacock, _) => (3.0, 0.0, 1.0), (Eagle, _) => (3.0, -8.0, 4.0), (Owl, Male) => (3.5, -5.5, 4.0), (Owl, Female) => (3.5, -6.0, 3.5), (Parrot, _) => (2.0, -4.5, 3.0), }, foot: match (body.species, body.body_type) { (Duck, _) => (2.5, -2.0, 4.0), (Chicken, Male) => (2.0, 0.0, 6.0), (Chicken, Female) => (2.0, 0.0, 6.0), (Goose, _) => (2.0, -1.5, 7.0), (Peacock, _) => (2.0, -2.5, 8.0), (Eagle, _) => (2.0, -2.0, 8.0), (Owl, Male) => (1.5, -2.5, 7.0), (Owl, Female) => (1.5, -3.0, 6.5), (Parrot, _) => (1.5, -3.0, 3.0), }, feed: match (body.species, body.body_type) { (Chicken, _) => 1.2, (Goose, _) => 1.4, (Peacock, _) => 1.6, (Eagle, _) => 1.2, (Parrot, _) => 1.2, _ => 1.0, }, } } }