## Player events hud-chat-online_msg = [{ $name }] is online now hud-chat-offline_msg = [{ $name }] went offline ## Buff outcomes hud-outcome-burning = died of: burning hud-outcome-curse = died of: curse hud-outcome-bleeding = died of: bleeding hud-outcome-crippled = died of: crippled hud-outcome-frozen = died of: frozen hud-outcome-mysterious = died of: secret ## Buff deaths hud-chat-died_of_pvp_buff_msg = [{ $victim }] { $died_of_buff } caused by [{ $attacker }] hud-chat-died_of_buff_nonexistent_msg = [{ $victim }] { $died_of_buff } hud-chat-died_of_npc_buff_msg = [{ $victim }] { $died_of_buff } caused by { $attacker } ## PvP deaths hud-chat-pvp_melee_kill_msg = [{ $attacker }] defeated [{ $victim }] hud-chat-pvp_ranged_kill_msg = [{ $attacker }] shot [{ $victim }] hud-chat-pvp_explosion_kill_msg = [{ $attacker }] blew up [{ $victim }] hud-chat-pvp_energy_kill_msg = [{ $attacker }] killed [{ $victim }] with magic hud-chat-pvp_other_kill_msg = [{ $attacker }] killed [{ $victim }] ## PvE deaths hud-chat-npc_melee_kill_msg = { $attacker } killed [{ $victim }] hud-chat-npc_ranged_kill_msg = { $attacker } shot [{ $victim }] hud-chat-npc_explosion_kill_msg = { $attacker } blew up [{ $victim }] hud-chat-npc_energy_kill_msg = { $attacker } killed [{ $victim }] with magic hud-chat-npc_other_kill_msg = { $attacker } killed [{ $victim }] ## Other deaths hud-chat-environmental_kill_msg = [{ $name }] died in { $environment } hud-chat-fall_kill_msg = [{ $name }] died from fall damage hud-chat-suicide_msg = [{ $name }] died from self-inflicted wounds hud-chat-default_death_msg = [{ $name }] died ## Utils hud-chat-all = All hud-chat-you = You hud-chat-chat_tab_hover_tooltip = Right click for settings hud-loot-pickup-msg = {$actor} picked up { $amount -> [one] { $item } *[other] {$amount}x {$item} } hud-chat-loot_fail = Your Inventory is full! hud-chat-goodbye = Goodbye! hud-chat-connection_lost = Connection lost. Kicking in { $time } seconds.