ComboMelee2( strikes: [ ( melee_constructor: ( kind: Slash( damage: 20, poise: 10, knockback: 0, energy_regen: 0, ), range: 3.0, angle: 45.0, damage_effect: Some(Buff(( kind: Bleeding, dur_secs: 8.0, strength: DamageFraction(0.25), chance: 1.0, ))), ), buildup_duration: 0.3, swing_duration: 0.1, hit_timing: 0.5, recover_duration: 0.3, ori_modifier: 0.6, ), ], energy_cost_per_strike: 10, )