BasicMelee( energy_cost: 0, buildup_duration: 0.9, swing_duration: 0.1, recover_duration: 1.2, melee_constructor: ( kind: Slash( damage: 21.0, poise: 10.0, knockback: 10.0, energy_regen: 0.0, ), range: 4.0, angle: 60.0, multi_target: Some(Normal), ), ori_modifier: 1.0, )