BasicRanged( energy_cost: 0, buildup_duration: 0.6, recover_duration: 0.4, projectile: Arrow( damage: 12, knockback: 0, energy_regen: 0, ), projectile_body: Object(Arrow), projectile_light: None, projectile_speed: 100.0, num_projectiles: 1, projectile_spread: 0.0, move_efficiency: 0.3, )