#![enable(implicit_some)] ( name: Name("Traveler"), body: RandomWith("humanoid"), alignment: Alignment(Npc), loot: LootTable("common.loot_tables.world.traveler1"), inventory: ( loadout: Inline(( inherit: Choice([ (1, Asset("common.loadout.world.traveler1.iron")), (1, Asset("common.loadout.world.traveler1.leather")), (1, Asset("common.loadout.world.traveler1.wool")), ]), active_hands: InHands((Choice([ (1, ModularWeapon(tool: Sword, material: Iron, hands: None)), (1, ModularWeapon(tool: Axe, material: Iron, hands: None)), (1, ModularWeapon(tool: Hammer, material: Iron, hands: None)), (1, ModularWeapon(tool: Bow, material: Bamboo, hands: None)), (1, ModularWeapon(tool: Staff, material: Bamboo, hands: None)), (1, ModularWeapon(tool: Sceptre, material: Bamboo, hands: None)), ]), None)), )), items: [ (25, "common.items.consumable.potion_minor"), ], ), meta: [ SkillSetAsset("common.skillset.preset.rank2.fullskill"), ], )