ChargedRanged( energy_cost: 1, energy_drain: 300, initial_damage: 10, scaled_damage: 190, initial_knockback: 10.0, scaled_knockback: 10.0, speed: 1.0, buildup_duration: 0.1, charge_duration: 1.5, recover_duration: 0.5, projectile_body: Object(MultiArrow), projectile_light: None, initial_projectile_speed: 60.0, scaled_projectile_speed: 90.0, move_speed: 0.3, )