use crate::path::Chaser; use specs::{Component, Entity as EcsEntity}; use specs_idvs::IDVStorage; use vek::*; #[derive(Copy, Clone, Debug, PartialEq)] pub enum Alignment { Wild, Enemy, Npc, } impl Alignment { pub fn hostile_towards(self, other: Alignment) -> bool { match (self, other) { (Alignment::Wild, Alignment::Npc) => true, _ => self != other, } } } impl Component for Alignment { type Storage = IDVStorage; } #[derive(Clone, Debug, Default)] pub struct Agent { pub owner: Option, pub patrol_origin: Option>, pub activity: Activity, } impl Agent { pub fn with_pet(mut self, owner: EcsEntity) -> Self { self.owner = Some(owner); self } pub fn with_patrol_origin(mut self, origin: Vec3) -> Self { self.patrol_origin = Some(origin); self } } impl Component for Agent { type Storage = IDVStorage; } #[derive(Clone, Debug)] pub enum Activity { Idle(Option>, Chaser), Follow(EcsEntity, Chaser), Attack(EcsEntity, Chaser, f64), } impl Activity { pub fn is_follow(&self) -> bool { match self { Activity::Follow(_, _) => true, _ => false, } } pub fn is_attack(&self) -> bool { match self { Activity::Attack(_, _, _) => true, _ => false, } } } impl Default for Activity { fn default() -> Self { Activity::Idle(None, Chaser::default()) } }