use crate::ui::img_ids::{BlankGraphic, ImageGraphic, VoxelGraphic, VoxelMs9Graphic}; image_ids! { pub struct Imgs { // Bag bag_contents: "voxygen/element/frames/bag.vox", inv_grid: "voxygen/element/frames/inv_grid.vox", inv_slot: "voxygen/element/buttons/inv_slot.vox", grid_inv: "voxygen/element/buttons/grid_inv.vox", bag_top: "voxygen/element/bag/top.vox", bag_mid: "voxygen/element/bag/mid.vox", bag_bot: "voxygen/element/bag/bot.vox", // Window Parts window_3: "voxygen/element/frames/window_3.vox", tab_bg: "voxygen/element/frames/tab_bg.vox", tab_small_open: "voxygen/element/frames/tab_small_open.vox", tab_small_closed: "voxygen/element/frames/tab_small_closed.vox", // MiniMap mmap_frame: "voxygen/element/frames/mmap.vox", mmap_frame_closed: "voxygen/element/frames/mmap_closed.vox", // Missing: Buff Frame Animation .gif ?! we could do animation in ui.maintain, or in shader? window_frame: "voxygen/element/frames/window2.vox", // Settings Window settings_frame_r: "voxygen/element/frames/settings_r.vox", settings_frame_l: "voxygen/element/frames/settings_l.vox", settings_button: "voxygen/element/buttons/settings_button.vox", settings_button_pressed: "voxygen/element/buttons/settings_button_pressed.vox", settings_button_hover: "voxygen/element/buttons/settings_button_hover.vox", settings_button_press: "voxygen/element/buttons/settings_button_press.vox", check: "voxygen/element/buttons/check/no.vox", check_mo: "voxygen/element/buttons/check/no_mo.vox", check_press: "voxygen/element/buttons/check/press.vox", check_checked: "voxygen/element/buttons/check/yes.vox", check_checked_mo: "voxygen/element/buttons/check/yes_mo.vox", slider: "voxygen/element/slider/track.vox", slider_indicator: "voxygen/element/slider/indicator.vox", esc_frame: "voxygen/element/frames/esc_menu.vox", // Map Window map_frame_l: "voxygen/element/frames/map_l.vox", map_frame_r: "voxygen/element/frames/map_r.vox", map_frame_bl: "voxygen/element/frames/map_bl.vox", map_frame_br: "voxygen/element/frames/map_br.vox", // Chat-Arrows chat_arrow: "voxygen/element/buttons/arrow_down.vox", chat_arrow_mo: "voxygen/element/buttons/arrow_down_hover.vox", chat_arrow_press: "voxygen/element/buttons/arrow_down_press.vox", //////////////////////////////////////////////////////////////////////// // Buttons mmap_closed: "voxygen/element/buttons/button_mmap_closed.vox", mmap_closed_hover: "voxygen/element/buttons/button_mmap_closed_hover.vox", mmap_closed_press: "voxygen/element/buttons/button_mmap_closed_press.vox", mmap_open: "voxygen/element/buttons/button_mmap_open.vox", mmap_open_hover: "voxygen/element/buttons/button_mmap_open_hover.vox", mmap_open_press: "voxygen/element/buttons/button_mmap_open_press.vox", // Grid grid: "voxygen/element/buttons/grid.vox", grid_hover: "voxygen/element/buttons/grid.vox", grid_press: "voxygen/element/buttons/grid.vox", settings: "voxygen/element/buttons/settings.vox", settings_hover: "voxygen/element/buttons/settings_hover.vox", settings_press: "voxygen/element/buttons/settings_press.vox", social_button: "voxygen/element/buttons/social.vox", social_hover: "voxygen/element/buttons/social_hover.vox", social_press: "voxygen/element/buttons/social_press.vox", map_button: "voxygen/element/buttons/map.vox", map_hover: "voxygen/element/buttons/map_hover.vox", map_press: "voxygen/element/buttons/map_press.vox", spellbook_button: "voxygen/element/buttons/spellbook.vox", spellbook_hover: "voxygen/element/buttons/spellbook_hover.vox", spellbook_press: "voxygen/element/buttons/spellbook_press.vox", character_button: "voxygen/element/buttons/character.vox", character_hover: "voxygen/element/buttons/character_hover.vox", character_press: "voxygen/element/buttons/character_press.vox", qlog_button: "voxygen/element/buttons/qlog.vox", qlog_hover: "voxygen/element/buttons/qlog_hover.vox", qlog_press: "voxygen/element/buttons/qlog_press.vox", // Charwindow xp_charwindow: "voxygen/element/frames/xp_charwindow.vox", divider: "voxygen/element/frames/divider_charwindow.vox", head_bg: "voxygen/element/icons/head.vox", shoulders_bg: "voxygen/element/icons/shoulders.vox", hands_bg: "voxygen/element/icons/hands.vox", belt_bg: "voxygen/element/icons/belt.vox", legs_bg: "voxygen/element/icons/legs.vox", feet_bg: "voxygen/element/icons/feet.vox", ring_r_bg: "voxygen/element/icons/ring.vox", ring_l_bg: "voxygen/element/icons/ring.vox", tabard_bg: "voxygen/element/icons/tabard.vox", chest_bg: "voxygen/element/icons/chest.vox", back_bg: "voxygen/element/icons/back.vox", gem_bg: "voxygen/element/icons/gem.vox", necklace_bg: "voxygen/element/icons/necklace.vox", mainhand_bg: "voxygen/element/icons/mainhand.vox", offhand_bg: "voxygen/element/icons/offhand.vox", // Close button close_button: "voxygen/element/buttons/x.vox", close_button_hover: "voxygen/element/buttons/x_hover.vox", close_button_press: "voxygen/element/buttons/x_press.vox", // Esc-Menu fireplace: "voxygen/element/misc_bg/fireplace.vox", button: "voxygen/element/buttons/button.vox", button_hover: "voxygen/element/buttons/button_hover.vox", button_press: "voxygen/element/buttons/button_press.vox", // Crosshair crosshair: "voxygen/element/misc_bg/crosshair.vox", // Items potion_red: "voxygen/voxel/object/potion_red.vox", potion_green: "voxygen/voxel/object/potion_green.vox", potion_blue: "voxygen/voxel/object/potion_blue.vox", key: "voxygen/voxel/object/key.vox", key_gold: "voxygen/voxel/object/key_gold.vox", ////////////////////////////////////////////////////////////////////////////////////////////////////// charwindow_gradient:"voxygen/element/misc_bg/charwindow.png", // Spell Book Window spellbook_icon: "voxygen/element/icons/spellbook.png", // Bag bag: "voxygen/element/buttons/bag/closed.png", bag_hover: "voxygen/element/buttons/bag/closed_hover.png", bag_press: "voxygen/element/buttons/bag/closed_press.png", bag_open: "voxygen/element/buttons/bag/open.png", bag_open_hover: "voxygen/element/buttons/bag/open_hover.png", bag_open_press: "voxygen/element/buttons/bag/open_press.png", map_icon: "voxygen/element/icons/map.png", grid_button: "voxygen/element/buttons/border.png", grid_button_hover: "voxygen/element/buttons/border_mo.png", grid_button_press: "voxygen/element/buttons/border_press.png", grid_button_open: "voxygen/element/buttons/border_pressed.png", // Skillbar Module sb_grid: "voxygen/element/skill_bar/sbar_grid.png", sb_grid_bg: "voxygen/element/skill_bar/sbar_grid_bg.png", l_click: "voxygen/element/skill_bar/l.png", r_click: "voxygen/element/skill_bar/r.png", mana_bar: "voxygen/element/skill_bar/mana_bar.png", health_bar: "voxygen/element/skill_bar/health_bar.png", xp_bar: "voxygen/element/skill_bar/xp_bar.png", esc_bg: "voxygen/element/frames/menu.png", window_frame_2: "voxygen/element/frames/window_2.png", // Char Window charwindow: "voxygen/element/misc_bg/charwindow.png", charwindow_icon: "voxygen/element/icons/charwindow.png", charwindow_tab_bg: "voxygen/element/frames/tab.png", charwindow_tab: "voxygen/element/buttons/tab.png", charwindow_expbar: "voxygen/element/misc_bg/small_bg.png", progress_frame: "voxygen/element/frames/progress_bar.png", progress: "voxygen/element/misc_bg/progress.png", // Quest-Log Window questlog_icon: "voxygen/element/icons/questlog.png", // Window BG window_bg: "voxygen/element/misc_bg/window_bg.png", // Social Window social_icon: "voxygen/element/icons/social.png", blank: (), } }