( name: Name("Witch"), body: RandomWith("humanoid"), alignment: Alignment(Enemy), loadout: Extended( hands: TwoHanded(Item("common.items.weapons.sceptre.belzeshrub")), base_asset: Loadout("common.loadout.spots.witch"), inventory: [], ), loot: LootTable("common.loot_tables.spots.witch"), meta: [ SkillSetAsset("common.skillset.preset.rank3.fullskill"), ], )