( name: Automatic, body: RandomWith("humanoid"), alignment: Alignment(Npc), loadout: Extended( hands: TwoHanded(Choice([ (1, Some(Item("common.items.weapons.sword.iron-0"))), (1, Some(Item("common.items.weapons.bow.hardwood-2"))), (1, Some(Item("common.items.weapons.axe.steel_axe-0"))), (1, Some(Item("common.items.weapons.staff.frostwood_torch"))), ])), base_asset: Loadout("common.loadout.world.traveler"), inventory: [], ), loot: LootTable("common.loot_tables.creature.humanoid"), meta: [ SkillSetAsset("common.skillset.preset.rank5.fullskill"), ], )