({ Armor(Shoulders): Item("common.items.armor.cultist.shoulder"), Armor(Chest): Item("common.items.armor.cultist.chest"), Armor(Belt): Item("common.items.armor.cultist.belt"), Armor(Hands): Item("common.items.armor.cultist.hand"), Armor(Legs): Item("common.items.armor.cultist.pants"), Armor(Feet): Item("common.items.armor.cultist.foot"), Armor(Back): Item("common.items.armor.misc.back.dungeon_purple"), //Little easter egg, lost their mask in a chest Armor(Head): Choice([ (1.0, Some(Item("common.items.armor.cultist.bandana"))), (0.009, None), ]), Lantern: Choice([ (1.0, Some(Item("common.items.lantern.black_0"))), (2.0, None), ]), Glider: Item("common.items.glider.skullgrin"), ActiveMainhand: Choice([ (2.0, Some(Item("common.items.weapons.axe_1h.orichalcum-0"))), (4.0, Some(Item("common.items.weapons.sword.cultist"))), (2.0, Some(Item("common.items.weapons.staff.cultist_staff"))), (2.0, Some(Item("common.items.weapons.hammer.cultist_purp_2h-0"))), (2.0, Some(Item("common.items.weapons.hammer_1h.orichalcum-0"))), (2.0, Some(Item("common.items.weapons.bow.velorite"))), (1.0, Some(Item("common.items.weapons.sceptre.sceptre_velorite_0"))), ]), })