use crate::comp::skills::SkillSet; use serde::{Deserialize, Serialize}; use specs::{Component, DerefFlaggedStorage}; use specs_idvs::IdvStorage; use std::{error::Error, fmt}; #[derive(Debug)] pub enum StatChangeError { Underflow, Overflow, } impl fmt::Display for StatChangeError { fn fmt(&self, f: &mut fmt::Formatter<'_>) -> fmt::Result { write!(f, "{}", match self { Self::Underflow => "insufficient stat quantity", Self::Overflow => "stat quantity would overflow", }) } } impl Error for StatChangeError {} #[derive(Clone, Debug, Serialize, Deserialize)] pub struct Stats { pub name: String, // TODO: Make skillset a separate component, probably too heavy for something that will // potentially be updated every tick (especially as more buffs are added) pub skill_set: SkillSet, pub damage_reduction: f32, } impl Stats { pub fn new(name: String) -> Self { Self { name, skill_set: SkillSet::default(), damage_reduction: 0.0, } } /// Creates an empty `Stats` instance - used during character loading from /// the database pub fn empty() -> Self { Self { name: "".to_owned(), skill_set: SkillSet::default(), damage_reduction: 0.0, } } } impl Component for Stats { type Storage = DerefFlaggedStorage>; }