use super::{ super::{vek::*, Animation}, SkeletonAttr, TheropodSkeleton, }; use common::states::utils::StageSection; pub struct DashAnimation; impl Animation for DashAnimation { type Dependency<'a> = (f32, f32, Option, f32); type Skeleton = TheropodSkeleton; #[cfg(feature = "use-dyn-lib")] const UPDATE_FN: &'static [u8] = b"theropod_dash\0"; #[cfg_attr(feature = "be-dyn-lib", export_name = "theropod_dash")] fn update_skeleton_inner( skeleton: &Self::Skeleton, (_velocity, global_time, stage_section, timer): Self::Dependency<'_>, anim_time: f32, _rate: &mut f32, _s_a: &SkeletonAttr, ) -> Self::Skeleton { let mut next = (*skeleton).clone(); let (movement1base, chargemovementbase, movement2base, movement3, legtell) = match stage_section { Some(StageSection::Buildup) => (anim_time.sqrt(), 0.0, 0.0, 0.0, anim_time), Some(StageSection::Charge) => (1.0, 1.0, 0.0, 0.0, 0.0), Some(StageSection::Action) => (1.0, 1.0, anim_time.powi(4), 0.0, 1.0), Some(StageSection::Recover) => (1.0, 1.0, 1.0, anim_time, 1.0), _ => (0.0, 0.0, 0.0, 0.0, 0.0), }; let pullback = 1.0 - movement3; let subtract = global_time - timer; let check = subtract - subtract.trunc(); let mirror = (check - 0.5).signum(); let movement1 = mirror * movement1base * pullback; let movement2 = mirror * movement2base * pullback; let movement1abs = movement1base * pullback; let movement2abs = movement2base * pullback; let legtwitch = (legtell * 6.0).sin() * pullback; let legswing = legtell * pullback; let chargeanim = (chargemovementbase * anim_time * 15.0).sin(); next.head.orientation = Quaternion::rotation_x(movement1abs * -0.3 + chargeanim * 0.02 + movement2abs * 0.9) * Quaternion::rotation_y(movement1 * 0.1 + movement2 * 0.2); next.neck.orientation = Quaternion::rotation_x(movement1abs * -0.8 + chargeanim * 0.05 + movement2abs * 0.9) * Quaternion::rotation_y(movement1 * 0.1 + movement2 * 0.1); next.jaw.orientation = Quaternion::rotation_x(movement1abs * -0.3 + movement2abs * 0.5); next.chest_front.orientation = Quaternion::rotation_x(movement1abs * -0.2); next.chest_back.orientation = Quaternion::rotation_x(movement1abs * 0.2 + chargeanim * -0.05); next.leg_l.orientation = Quaternion::rotation_x(movement1abs * -0.1); next.leg_r.orientation = Quaternion::rotation_x(movement1abs * -0.1); next.foot_l.orientation = Quaternion::rotation_x(movement1abs * -0.3); next.foot_r.orientation = Quaternion::rotation_x(movement1abs * -0.3); next.tail_front.orientation = Quaternion::rotation_x( 0.1 + movement1abs * -0.1 + chargeanim * -0.05 + movement2abs * -0.3, ) * Quaternion::rotation_z(movement1 * -0.1 + movement2 * -0.2); next.tail_back.orientation = Quaternion::rotation_x( 0.1 + movement1abs * -0.1 + chargeanim * -0.05 + movement2abs * -0.3, ) * Quaternion::rotation_z(movement1 * -0.1 + movement2 * -0.2); if legtell > 0.0 { if mirror.is_sign_positive() { next.leg_l.orientation = Quaternion::rotation_x(legswing * 1.1); next.foot_l.orientation = Quaternion::rotation_x(legswing * -1.1 + legtwitch * 0.5); next.leg_r.orientation = Quaternion::rotation_x(0.0); next.foot_r.orientation = Quaternion::rotation_x(0.0); } else { next.leg_l.orientation = Quaternion::rotation_x(0.0); next.foot_l.orientation = Quaternion::rotation_x(0.0); next.leg_r.orientation = Quaternion::rotation_x(legswing * 1.1); next.foot_r.orientation = Quaternion::rotation_x(legswing * -1.1 + legtwitch * 0.5); } }; next } }