use common::{ comp::{ fluid_dynamics::{Fluid, LiquidKind}, Buff, BuffCategory, BuffChange, BuffData, BuffEffect, BuffId, BuffKind, BuffSource, Buffs, Energy, Health, HealthChange, HealthSource, Inventory, ModifierKind, PhysicsState, Stats, }, event::{EventBus, ServerEvent}, resources::DeltaTime, Damage, DamageSource, }; use common_ecs::{Job, Origin, Phase, System}; use hashbrown::HashMap; use specs::{ shred::ResourceId, Entities, Join, Read, ReadStorage, SystemData, World, WriteStorage, }; use std::time::Duration; #[derive(SystemData)] pub struct ReadData<'a> { entities: Entities<'a>, dt: Read<'a, DeltaTime>, server_bus: Read<'a, EventBus>, inventories: ReadStorage<'a, Inventory>, healths: ReadStorage<'a, Health>, physics_states: ReadStorage<'a, PhysicsState>, energies: ReadStorage<'a, Energy>, } #[derive(Default)] pub struct Sys; impl<'a> System<'a> for Sys { type SystemData = ( ReadData<'a>, WriteStorage<'a, Buffs>, WriteStorage<'a, Stats>, ); const NAME: &'static str = "buff"; const ORIGIN: Origin = Origin::Common; const PHASE: Phase = Phase::Create; fn run(_job: &mut Job, (read_data, mut buffs, mut stats): Self::SystemData) { let mut server_emitter = read_data.server_bus.emitter(); let dt = read_data.dt.0; // Set to false to avoid spamming server buffs.set_event_emission(false); stats.set_event_emission(false); for (entity, mut buff_comp, energy, mut stat, health, physics_state) in ( &read_data.entities, &mut buffs, &read_data.energies, &mut stats, &read_data.healths, read_data.physics_states.maybe(), ) .join() { let in_fluid = physics_state.and_then(|p| p.in_fluid); if matches!( in_fluid, Some(Fluid::Liquid { kind: LiquidKind::Lava, .. }) ) && !buff_comp.contains(BuffKind::Burning) { server_emitter.emit(ServerEvent::Buff { entity, buff_change: BuffChange::Add(Buff::new( BuffKind::Burning, BuffData::new(200.0, None), vec![BuffCategory::Natural], BuffSource::World, )), }); } let (buff_comp_kinds, buff_comp_buffs): ( &HashMap>, &mut HashMap, ) = buff_comp.parts(); let mut expired_buffs = Vec::::new(); // For each buff kind present on entity, if the buff kind queues, only ticks // duration of strongest buff of that kind, else it ticks durations of all buffs // of that kind. Any buffs whose durations expire are marked expired. for (kind, ids) in buff_comp_kinds.iter() { if kind.queues() { if let Some((Some(buff), id)) = ids.get(0).map(|id| (buff_comp_buffs.get_mut(id), id)) { tick_buff(*id, buff, dt, in_fluid, |id| expired_buffs.push(id)); } } else { for (id, buff) in buff_comp_buffs .iter_mut() .filter(|(i, _)| ids.iter().any(|id| id == *i)) { tick_buff(*id, buff, dt, in_fluid, |id| expired_buffs.push(id)); } } } let damage_reduction = Damage::compute_damage_reduction( read_data.inventories.get(entity), Some(&stat), None, ); if (damage_reduction - 1.0).abs() < f32::EPSILON { for (id, buff) in buff_comp.buffs.iter() { if !buff.kind.is_buff() { expired_buffs.push(*id); } } } // Call to reset stats to base values stat.reset_temp_modifiers(); // Iterator over the lists of buffs by kind let buff_comp = &mut *buff_comp; for buff_ids in buff_comp.kinds.values() { // Get the strongest of this buff kind if let Some(buff) = buff_comp.buffs.get_mut(&buff_ids[0]) { // Get buff owner? let buff_owner = if let BuffSource::Character { by: owner } = buff.source { Some(owner) } else { None }; // Now, execute the buff, based on it's delta for effect in &mut buff.effects { match effect { BuffEffect::HealthChangeOverTime { rate, accumulated, kind, } => { *accumulated += *rate * dt; // Apply health change only once per second, per health, or // when a buff is removed if accumulated.abs() > rate.abs().min(10.0) || buff.time.map_or(false, |dur| dur == Duration::default()) { let cause = if *accumulated > 0.0 { HealthSource::Heal { by: buff_owner } } else { HealthSource::Damage { kind: DamageSource::Buff(buff.kind), by: buff_owner, } }; let amount = match *kind { ModifierKind::Additive => *accumulated as i32, ModifierKind::Fractional => { (health.maximum() as f32 * *accumulated) as i32 }, }; server_emitter.emit(ServerEvent::Damage { entity, change: HealthChange { amount, cause }, }); *accumulated = 0.0; }; }, BuffEffect::MaxHealthModifier { value, kind } => match kind { ModifierKind::Additive => { stat.max_health_modifier += *value / (health.base_max() as f32); }, ModifierKind::Fractional => { stat.max_health_modifier *= *value; }, }, BuffEffect::MaxEnergyModifier { value, kind } => match kind { ModifierKind::Additive => { stat.max_energy_modifier += *value / (energy.base_max() as f32); }, ModifierKind::Fractional => { stat.max_energy_modifier *= *value; }, }, BuffEffect::DamageReduction(dr) => { stat.damage_reduction = stat.damage_reduction.max(*dr).min(1.0); }, BuffEffect::MaxHealthChangeOverTime { rate, accumulated, kind, target_fraction, } => { *accumulated += *rate * dt; let current_fraction = health.maximum() as f32 / (health.base_max() as f32 * stat.max_health_modifier); let progress = (1.0 - current_fraction) / (1.0 - *target_fraction); if progress > 1.0 { stat.max_health_modifier *= *target_fraction; } else if accumulated.abs() > rate.abs() { match kind { ModifierKind::Additive => { stat.max_health_modifier = stat.max_health_modifier * current_fraction + *accumulated / health.maximum() as f32; }, ModifierKind::Fractional => { stat.max_health_modifier *= current_fraction * (1.0 - *accumulated); }, } *accumulated = 0.0; } else { stat.max_health_modifier *= current_fraction; } }, BuffEffect::MovementSpeed(speed) => { stat.move_speed_modifier *= *speed; }, BuffEffect::AttackSpeed(speed) => { stat.attack_speed_modifier *= *speed; }, BuffEffect::GroundFriction(gf) => { stat.friction_modifier *= *gf; }, }; } } } // Remove buffs that expire if !expired_buffs.is_empty() { server_emitter.emit(ServerEvent::Buff { entity, buff_change: BuffChange::RemoveById(expired_buffs), }); } // Remove buffs that don't persist on death if health.is_dead { server_emitter.emit(ServerEvent::Buff { entity, buff_change: BuffChange::RemoveByCategory { all_required: vec![], any_required: vec![], none_required: vec![BuffCategory::PersistOnDeath], }, }); } } // Turned back to true buffs.set_event_emission(true); stats.set_event_emission(true); } } fn tick_buff( id: u64, buff: &mut Buff, dt: f32, in_fluid: Option, mut expire_buff: impl FnMut(u64), ) { // If a buff is recently applied from an aura, do not tick duration if buff .cat_ids .iter() .any(|cat_id| matches!(cat_id, BuffCategory::FromAura(true))) { return; } if let Some(remaining_time) = &mut buff.time { // Extinguish Burning buff when in water if matches!(buff.kind, BuffKind::Burning) && matches!( in_fluid, Some(Fluid::Liquid { kind: LiquidKind::Water, .. }) ) { *remaining_time = Duration::default(); } if let Some(new_duration) = remaining_time.checked_sub(Duration::from_secs_f32(dt)) { // The buff still continues. *remaining_time = new_duration; } else { // checked_sub returns None when remaining time // went below 0, so set to 0 *remaining_time = Duration::default(); // The buff has expired. // Remove it. expire_buff(id); } } }