BasicMelee( energy_cost: 0, buildup_duration: 0.45, swing_duration: 0.1, recover_duration: 1.2, melee_constructor: ( kind: Slash( damage: 15.0, poise: 60.0, knockback: 15.0, energy_regen: 0.0, ), range: 5.0, angle: 60.0, damage_effect: Some(Buff(( kind: Crippled, dur_secs: 10.0, strength: Value(0.5), chance: 1.0, ))), multi_target: true, ), ori_modifier: 1.0, )