// Png(specifier), // Vox(specier), // VoxTrans(specifier, offset, (x_rot, y_rot, z_rot), zoom) ({ // Weapons // Bows Tool(Bow(BasicBow)): VoxTrans( "voxel.weapon.bow.simple-bow", (0.0, 0.0, 0.0), (90.0, 90.0, 0.0), 1.0, ), // Daggers Tool(Dagger(BasicDagger)): VoxTrans( "voxel.weapon.dagger.dagger_rusty", (0.0, 0.0, -4.0), (-120.0, 90.0, 0.0), 1.1, ), // Swords Tool(Sword(Short0)): VoxTrans( "voxel.weapon.sword.short_2h-0", (0.0, 9.0, 0.0), (-90.0, 90.0, 0.0), 2.4, ), Tool(Sword(BasicSword)): VoxTrans( "voxel.weapon.sword.rusty_2h", (0.0, 9.0, 0.0), (-90.0, 90.0, 0.0), 2.4, ), Tool(Sword(Zweihander0)): VoxTrans( "voxel.weapon.sword.zweihander_2h-0", (0.0, 9.0, 0.0), (-90.0, 90.0, 0.0), 2.4, ), Tool(Sword(WoodTraining)): VoxTrans( "voxel.weapon.sword.wood_2h", (0.0, 9.0, 0.0), (-90.0, 90.0, 0.0), 2.4, ), // Axes Tool(Axe(BasicAxe)): VoxTrans( "voxel.weapon.axe.rusty_2h", (0.0, -8.0, 0.0), (-90.0, 90.0, 0.0), 2.0, ), // Hammers Tool(Hammer(BasicHammer)): VoxTrans( "voxel.weapon.hammer.rusty_2h", (0.0, -8.0, 0.0), (-90.0, 90.0, 0.0), 2.0, ), // Staffs Tool(Staff(BasicStaff)): VoxTrans( "voxel.weapon.staff.wood-fire", (0.0, -9.0, 0.0), (90.0, 90.0, 0.0), 2.5, ), Tool(Staff(Sceptre)): VoxTrans( "voxel.weapon.staff.wood-nature", (0.0, -9.0, 0.0), (90.0, 90.0, 0.0), 2.5, ), // Shields Tool(Shield(BasicShield)): VoxTrans( "voxel.weapon.shield.wood-0", (0.0, 0.0, 0.0), (-90.0, 90.0, 0.0), 2.4, ), // Other Utility(Collar): Png( "element.icons.collar", ), // Armor // Assassin Set Armor(Chest(Assassin)): VoxTrans( "voxel.armor.chest.assa", (0.0, 0.0, 0.0), (-90.0, 180.0, 0.0), 1.2, ), Armor(Pants(Assassin)): VoxTrans( "voxel.armor.pants.assa", (0.0, 0.0, 0.0), (-90.0, 180.0, 0.0), 1.2, ), Armor(Belt(Assassin)): VoxTrans( "voxel.armor.belt.assa", (0.0, 0.0, 0.0), (-90.0, 180.0, 0.0), 1.8, ), Armor(Foot(Assassin)): VoxTrans( "voxel.armor.foot.assa", (0.0, 0.0, 0.0), (-95.0, 140.0, 0.0), 1.1, ), Armor(Hand(Assassin)): VoxTrans( "voxel.armor.hand.assa_right", (0.0, -1.0, 0.0), (-90.0, 135.0, 0.0), 1.0, ), Armor(Shoulder(Assassin)): VoxTrans( "voxel.armor.shoulder.assa_right", (0.0, 0.0, 0.0), (-90.0, 180.0, 0.0), 1.2, ), // Starting Armor - Plate Armor(Chest(PlateGreen0)): VoxTrans( "voxel.armor.chest.plate_green-0", (0.0, 0.0, 0.0), (-90.0, 180.0, 0.0), 1.2, ), Armor(Pants(PlateGreen0)): VoxTrans( "voxel.armor.pants.plate_green-0", (0.0, 0.0, 0.0), (-90.0, 180.0, 0.0), 1.2, ), Armor(Belt(Plate0)): VoxTrans( "voxel.armor.belt.plate-0", (0.0, 0.0, 0.0), (-90.0, 180.0, 0.0), 1.8, ), Armor(Foot(Plate0)): VoxTrans( "voxel.armor.foot.plate-0", (0.0, 0.0, 0.0), (-95.0, 140.0, 0.0), 1.1, ), Armor(Hand(Plate0)): VoxTrans( "voxel.armor.hand.plate_right-0", (0.0, -1.0, 0.0), (-90.0, 135.0, 0.0), 1.0, ), Armor(Shoulder(Plate0)): VoxTrans( "voxel.armor.shoulder.plate_right-0", (0.0, 0.0, 0.0), (-90.0, 130.0, 0.0), 1.2, ), //Leather0 Armor Armor(Chest(Leather0)): VoxTrans( "voxel.armor.chest.leather-0", (0.0, 0.0, 0.0), (-90.0, 180.0, 0.0), 1.2, ), Armor(Pants(Leather0)): VoxTrans( "voxel.armor.pants.leather-0", (0.0, 0.0, 0.0), (-90.0, 180.0, 0.0), 1.2, ), Armor(Belt(Leather0)): VoxTrans( "voxel.armor.belt.leather-0", (0.0, 0.0, 0.0), (-90.0, 180.0, 0.0), 1.8, ), Armor(Foot(Leather0)): VoxTrans( "voxel.armor.foot.leather-0", (0.0, 0.0, 0.0), (-95.0, 140.0, 0.0), 1.1, ), Armor(Hand(Leather0)): VoxTrans( "voxel.armor.hand.leather_right-0", (0.0, -1.0, 0.0), (-90.0, 135.0, 0.0), 1.0, ), Armor(Shoulder(Leather1)): VoxTrans( "voxel.armor.shoulder.leather_right-1", (0.0, 0.0, 0.0), (-90.0, 130.0, 0.0), 1.2, ), Armor(Shoulder(Leather0)): VoxTrans( "voxel.armor.shoulder.leather_right-0", (0.0, 0.0, 0.0), (-90.0, 130.0, 0.0), 1.2, ), //Linen Cloth Armor(Chest(ClothBlue0)): VoxTrans( "voxel.armor.chest.cloth_blue-0", (0.0, 0.0, 0.0), (-90.0, 180.0, 0.0), 1.2, ), Armor(Pants(ClothBlue0)): VoxTrans( "voxel.armor.pants.cloth_blue-0", (0.0, 0.0, 0.0), (-90.0, 180.0, 0.0), 1.2, ), Armor(Belt(ClothBlue0)): VoxTrans( "voxel.armor.belt.cloth_blue-0", (0.0, 0.0, 0.0), (-90.0, 180.0, 0.0), 1.8, ), Armor(Foot(ClothBlue0)): VoxTrans( "voxel.armor.foot.cloth_blue-0", (0.0, 0.0, 0.0), (-95.0, 140.0, 0.0), 1.1, ), Armor(Hand(ClothBlue0)): VoxTrans( "voxel.armor.hand.cloth_blue_right-0", (0.0, -1.0, 0.0), (-90.0, 135.0, 0.0), 1.0, ), Armor(Shoulder(ClothBlue0)): VoxTrans( "voxel.armor.shoulder.cloth_blue_right-0", (0.0, 0.0, 0.0), (-90.0, 130.0, 0.0), 1.2, ), ////////////// Armor(Chest(ClothGreen0)): VoxTrans( "voxel.armor.chest.cloth_green-0", (0.0, 0.0, 0.0), (-90.0, 180.0, 0.0), 1.2, ), Armor(Pants(ClothGreen0)): VoxTrans( "voxel.armor.pants.cloth_green-0", (0.0, 0.0, 0.0), (-90.0, 180.0, 0.0), 1.2, ), Armor(Belt(ClothGreen0)): VoxTrans( "voxel.armor.belt.cloth_green-0", (0.0, 0.0, 0.0), (-90.0, 180.0, 0.0), 1.8, ), Armor(Foot(ClothGreen0)): VoxTrans( "voxel.armor.foot.cloth_green-0", (0.0, 0.0, 0.0), (-95.0, 140.0, 0.0), 1.1, ), Armor(Hand(ClothGreen0)): VoxTrans( "voxel.armor.hand.cloth_green_right-0", (0.0, -1.0, 0.0), (-90.0, 135.0, 0.0), 1.0, ), Armor(Shoulder(ClothGreen0)): VoxTrans( "voxel.armor.shoulder.cloth_green_right-0", (0.0, 0.0, 0.0), (-90.0, 130.0, 0.0), 1.2, ), Armor(Shoulder(ClothGreen0)): VoxTrans( "voxel.armor.shoulder.cloth_green_right-0", (0.0, 0.0, 0.0), (-90.0, 130.0, 0.0), 1.2, ), ////// Armor(Chest(ClothPurple0)): VoxTrans( "voxel.armor.chest.cloth_purple-0", (0.0, 0.0, 0.0), (-90.0, 180.0, 0.0), 1.2, ), Armor(Pants(ClothPurple0)): VoxTrans( "voxel.armor.pants.cloth_purple-0", (0.0, 0.0, 0.0), (-90.0, 180.0, 0.0), 1.2, ), Armor(Belt(ClothPurple0)): VoxTrans( "voxel.armor.belt.cloth_purple-0", (0.0, 0.0, 0.0), (-90.0, 180.0, 0.0), 1.8, ), Armor(Foot(ClothPurple0)): VoxTrans( "voxel.armor.foot.cloth_purple-0", (0.0, 0.0, 0.0), (-95.0, 140.0, 0.0), 1.1, ), Armor(Hand(ClothPurple0)): VoxTrans( "voxel.armor.hand.cloth_purple_right-0", (0.0, -1.0, 0.0), (-90.0, 135.0, 0.0), 1.0, ), Armor(Shoulder(ClothPurple0)): VoxTrans( "voxel.armor.shoulder.cloth_purple_right-1", (0.0, 0.0, 0.0), (-90.0, 130.0, 0.0), 1.2, ), Armor(Shoulder(ClothPurple0)): VoxTrans( "voxel.armor.shoulder.cloth_purple_right-0", (0.0, 0.0, 0.0), (-90.0, 130.0, 0.0), 1.2, ), // Consumables Consumable(Apple): VoxTrans( "element.icons.item_apple", (0.0, 0.0, 0.0), (-90.0, 90.0, 0.0), 1.0, ), Consumable(PotionMinor): VoxTrans( "voxel.object.potion_red", (0.0, 0.0, 0.0), (-50.0, 30.0, 20.0), 0.8, ), Consumable(Cheese): Png( "element.icons.item_cheese", ), Consumable(Potion): VoxTrans( "voxel.object.potion_red", (0.0, 0.0, 0.0), (90.0, 90.0, 0.0), 1.0, ), Consumable(Mushroom): VoxTrans( "voxel.sprite.mushrooms.mushroom-10", (0.0, 0.0, 0.0), (-50.0, 70.0, 40.0), 1.0, ), Consumable(Velorite): VoxTrans( "voxel.sprite.velorite.velorite_ore", (0.0, -1.0, 0.0), (-50.0, 40.0, 20.0), 0.8, ), Consumable(VeloriteFrag): VoxTrans( "voxel.sprite.velorite.velorite_1", (0.0, -1.0, 0.0), (-50.0, 40.0, 20.0), 0.8, ), // Ingredients Ingredient(Flower): VoxTrans( "voxel.sprite.flowers.flower_red_2", (0.0, -1.0, 0.0), (-50.0, 40.0, 20.0), 0.8, ), Ingredient(Grass): VoxTrans( "voxel.sprite.grass.grass_long_5", (0.0, 0.0, 0.0), (-90.0, 50.0, 0.0), 1.0, ), // Debug Items Tool(Debug(Boost)): VoxTrans( "voxel.weapon.debug_wand-0", (0.0, -7.0, 0.0), (90.0, 90.0, 0.0), 1.6, ), Tool(Debug(Possess)): VoxTrans( "voxel.weapon.debug_wand-1", (0.0, -7.0, 0.0), (90.0, 90.0, 0.0), 1.6, ), })