EntityConfig ( /// Name of Entity name: Some("Paddy"), /// Body /// Can be Exact (Body with all fields e.g BodyType, Species, Hair color and such) /// or RandomWith (will generate random body or species) body: Some(RandomWith("humanoid")), /// Main and second tools /// Can be Option (with asset_specifier for item) /// or Choice /// (array of pairs with weight of choosing some item and Option) main_tool: Some(Item("common.items.weapons.axe_1h.orichalcum-0")), second_tool: None, /// Loadout Config (with asset_specifier for loadout) loadout_asset: Some("common.loadout.village.merchant"), /// Skillset Config (with asset_specifier for skillset) skillset_asset: Some("common.skillset.village.merchant"), /// Loot /// Can be Item (with asset_specifier for item) /// or LootTable (with asset_specifier for loot table) loot: Some(LootTable("common.loot_tables.humanoids")), /// Meta Info (level, alignment, agency, etc) // meta: {}, )