/// Used to represent one of many possible errors that may be omitted by the /// rendering subsystem. pub enum RenderError { RequestDeviceError(wgpu::RequestDeviceError), MappingError(wgpu::BufferAsyncError), SwapChainError(wgpu::SwapChainError), CustomError(String), CouldNotFindAdapter, ErrorInitializingCompiler, ShaderError(String, shaderc::Error), } use std::fmt; impl fmt::Debug for RenderError { fn fmt(&self, f: &mut fmt::Formatter<'_>) -> fmt::Result { match self { Self::RequestDeviceError(err) => { f.debug_tuple("RequestDeviceError").field(err).finish() }, Self::MappingError(err) => f.debug_tuple("MappingError").field(err).finish(), Self::SwapChainError(err) => f .debug_tuple("SwapChainError") // Use Display formatting for this error since they have nice descriptions .field(&format!("{}", err)) .finish(), Self::CustomError(err) => f.debug_tuple("CustomError").field(err).finish(), Self::CouldNotFindAdapter => f.debug_tuple("CouldNotFindAdapter").finish(), Self::ErrorInitializingCompiler => f.debug_tuple("ErrorInitializingCompiler").finish(), Self::ShaderError(shader_name, err) => write!( f, "\"{}\" shader failed to compile due to the following error: {}", shader_name, err ), } } } impl From for RenderError { fn from(err: wgpu::RequestDeviceError) -> Self { Self::RequestDeviceError(err) } } impl From for RenderError { fn from(err: wgpu::BufferAsyncError) -> Self { Self::MappingError(err) } } impl From for RenderError { fn from(err: wgpu::SwapChainError) -> Self { Self::SwapChainError(err) } } impl From<(&str, shaderc::Error)> for RenderError { fn from((shader_name, err): (&str, shaderc::Error)) -> Self { Self::ShaderError(shader_name.into(), err) } }