use rand::{seq::SliceRandom, thread_rng, Rng}; use vek::Rgb; #[derive(Copy, Clone, Debug, PartialEq, Eq, Hash, Serialize, Deserialize)] pub struct Body { pub race: Race, pub body_type: BodyType, pub chest: Chest, pub belt: Belt, pub pants: Pants, pub hand: Hand, pub foot: Foot, pub shoulder: Shoulder, pub hair_style: HairStyle, pub beard: Beard, pub eyebrows: Eyebrows, pub accessory: Accessory, pub hair_color: u8, pub skin: u8, pub eye_color: u8, } impl Body { pub fn random() -> Self { let mut rng = thread_rng(); let race = *(&ALL_RACES).choose(&mut rng).unwrap(); Self { race, body_type: *(&ALL_BODY_TYPES).choose(&mut rng).unwrap(), chest: *(&ALL_CHESTS).choose(&mut rng).unwrap(), belt: *(&ALL_BELTS).choose(&mut rng).unwrap(), pants: *(&ALL_PANTS).choose(&mut rng).unwrap(), hand: *(&ALL_HANDS).choose(&mut rng).unwrap(), foot: *(&ALL_FEET).choose(&mut rng).unwrap(), shoulder: *(&ALL_SHOULDERS).choose(&mut rng).unwrap(), hair_style: *(&ALL_HAIR_STYLES).choose(&mut rng).unwrap(), beard: *(&ALL_BEARDS).choose(&mut rng).unwrap(), eyebrows: *(&ALL_EYEBROWS).choose(&mut rng).unwrap(), accessory: *(&ALL_ACCESSORIES).choose(&mut rng).unwrap(), hair_color: rng.gen_range(0, race.num_hair_colors()) as u8, skin: rng.gen_range(0, race.num_skin_colors()) as u8, eye_color: rng.gen_range(0, race.num_eye_colors()) as u8, } } } #[derive(Copy, Clone, Debug, PartialEq, Eq, Hash, Serialize, Deserialize)] pub enum Race { Danari, Dwarf, Elf, Human, Orc, Undead, } pub const ALL_RACES: [Race; 6] = [ Race::Danari, Race::Dwarf, Race::Elf, Race::Human, Race::Orc, Race::Undead, ]; // Hair Colors pub const DANARI_HAIR_COLORS: [(u8, u8, u8); 4] = [ (198, 169, 113), (146, 32, 32), (199, 131, 58), (107, 32, 60), ]; pub const DWARF_HAIR_COLORS: [(u8, u8, u8); 3] = [(126, 26, 26), (54, 46, 38), (99, 75, 49)]; pub const ELF_HAIR_COLORS: [(u8, u8, u8); 3] = [(66, 83, 113), (13, 76, 41), (189, 185, 126)]; pub const HUMAN_HAIR_COLORS: [(u8, u8, u8); 3] = [(107, 76, 51), (161, 63, 18), (64, 32, 18)]; pub const ORC_HAIR_COLORS: [(u8, u8, u8); 3] = [(66, 66, 59), (54, 30, 26), (125, 111, 51)]; pub const UNDEAD_HAIR_COLORS: [(u8, u8, u8); 3] = [(0, 131, 122), (66, 66, 59), (111, 54, 117)]; // Skin colors pub const DANARI_SKIN_COLORS: [(u8, u8, u8); 4] = [ (104, 168, 196), (30, 149, 201), (57, 120, 148), (40, 85, 105), ]; pub const DWARF_SKIN_COLORS: [(u8, u8, u8); 3] = [(215, 175, 123), (191, 125, 94), (212, 128, 89)]; pub const ELF_SKIN_COLORS: [(u8, u8, u8); 3] = [(176, 161, 181), (132, 139, 161), (138, 119, 201)]; pub const HUMAN_SKIN_COLORS: [(u8, u8, u8); 3] = [(255, 200, 159), (186, 140, 104), (87, 57, 34)]; pub const ORC_SKIN_COLORS: [(u8, u8, u8); 3] = [(77, 150, 51), (82, 117, 36), (71, 94, 42)]; pub const UNDEAD_SKIN_COLORS: [(u8, u8, u8); 3] = [(255, 255, 255), (178, 178, 178), (145, 135, 121)]; // Eye colors pub const DANARI_EYE_COLORS: [EyeColor; 6] = [ EyeColor::Black, EyeColor::Blue, EyeColor::Green, EyeColor::Brown, EyeColor::Red, EyeColor::Orange, ]; pub const DWARF_EYE_COLORS: [EyeColor; 6] = [ EyeColor::Black, EyeColor::Blue, EyeColor::Green, EyeColor::Brown, EyeColor::Red, EyeColor::Orange, ]; pub const ELF_EYE_COLORS: [EyeColor; 6] = [ EyeColor::Black, EyeColor::Blue, EyeColor::Green, EyeColor::Brown, EyeColor::Red, EyeColor::Orange, ]; pub const HUMAN_EYE_COLORS: [EyeColor; 6] = [ EyeColor::Black, EyeColor::Blue, EyeColor::Green, EyeColor::Brown, EyeColor::Red, EyeColor::Orange, ]; pub const ORC_EYE_COLORS: [EyeColor; 6] = [ EyeColor::Black, EyeColor::Blue, EyeColor::Green, EyeColor::Brown, EyeColor::Red, EyeColor::Orange, ]; pub const UNDEAD_EYE_COLORS: [EyeColor; 6] = [ EyeColor::Black, EyeColor::Blue, EyeColor::Green, EyeColor::Brown, EyeColor::Red, EyeColor::Orange, ]; impl Race { fn hair_colors(self) -> &'static [(u8, u8, u8)] { match self { Race::Danari => &DANARI_HAIR_COLORS, Race::Dwarf => &DWARF_HAIR_COLORS, Race::Elf => &ELF_HAIR_COLORS, Race::Human => &HUMAN_HAIR_COLORS, Race::Orc => &ORC_HAIR_COLORS, Race::Undead => &UNDEAD_HAIR_COLORS, } } fn skin_colors(self) -> &'static [(u8, u8, u8)] { match self { Race::Danari => &DANARI_SKIN_COLORS, Race::Dwarf => &DWARF_SKIN_COLORS, Race::Elf => &ELF_SKIN_COLORS, Race::Human => &HUMAN_SKIN_COLORS, Race::Orc => &ORC_SKIN_COLORS, Race::Undead => &UNDEAD_SKIN_COLORS, } } fn eye_colors(self) -> &'static [EyeColor] { match self { Race::Danari => &DANARI_EYE_COLORS, Race::Dwarf => &DWARF_EYE_COLORS, Race::Elf => &ELF_EYE_COLORS, Race::Human => &HUMAN_EYE_COLORS, Race::Orc => &ORC_EYE_COLORS, Race::Undead => &UNDEAD_EYE_COLORS, } } pub fn hair_color(self, val: u8) -> Rgb { self.hair_colors() .get(val as usize) .copied() .unwrap_or((0, 0, 0)) .into() } pub fn num_hair_colors(self) -> usize { self.hair_colors().len() } pub fn skin_color(self, val: u8) -> Rgb { self.skin_colors() .get(val as usize) .copied() .unwrap_or((0, 0, 0)) .into() } pub fn num_skin_colors(self) -> usize { self.skin_colors().len() } pub fn eye_color(self, val: u8) -> EyeColor { self.eye_colors() .get(val as usize) .copied() .unwrap_or(EyeColor::Blue) } pub fn num_eye_colors(self) -> usize { self.eye_colors().len() } } #[derive(Copy, Clone, Debug, PartialEq, Eq, Hash, Serialize, Deserialize)] pub enum BodyType { Female, Male, } pub const ALL_BODY_TYPES: [BodyType; 2] = [BodyType::Female, BodyType::Male]; #[derive(Copy, Clone, Debug, PartialEq, Eq, Hash, Serialize, Deserialize)] pub enum Chest { Blue, Brown, Dark, Green, Orange, } pub const ALL_CHESTS: [Chest; 5] = [ Chest::Blue, Chest::Brown, Chest::Dark, Chest::Green, Chest::Orange, ]; #[derive(Copy, Clone, Debug, PartialEq, Eq, Hash, Serialize, Deserialize)] pub enum Belt { Dark, } pub const ALL_BELTS: [Belt; 1] = [ //Belt::Default, Belt::Dark, ]; #[derive(Copy, Clone, Debug, PartialEq, Eq, Hash, Serialize, Deserialize)] pub enum Pants { Blue, Brown, Dark, Green, Orange, } pub const ALL_PANTS: [Pants; 5] = [ Pants::Blue, Pants::Brown, Pants::Dark, Pants::Green, Pants::Orange, ]; #[derive(Copy, Clone, Debug, PartialEq, Eq, Hash, Serialize, Deserialize)] pub enum Hand { Default, } pub const ALL_HANDS: [Hand; 1] = [Hand::Default]; #[derive(Copy, Clone, Debug, PartialEq, Eq, Hash, Serialize, Deserialize)] pub enum Foot { Dark, } pub const ALL_FEET: [Foot; 1] = [Foot::Dark]; #[derive(Copy, Clone, Debug, PartialEq, Eq, Hash, Serialize, Deserialize)] pub enum Shoulder { None, Brown1, } pub const ALL_SHOULDERS: [Shoulder; 2] = [Shoulder::None, Shoulder::Brown1]; #[derive(Copy, Clone, Debug, PartialEq, Eq, Hash, Serialize, Deserialize)] pub enum HairStyle { Temp1, Temp2, } pub const ALL_HAIR_STYLES: [HairStyle; 2] = [HairStyle::Temp1, HairStyle::Temp2]; #[derive(Copy, Clone, Debug, PartialEq, Eq, Hash, Serialize, Deserialize)] pub enum Eyebrows { Yup, } pub const ALL_EYEBROWS: [Eyebrows; 1] = [Eyebrows::Yup]; #[derive(Copy, Clone, Debug, PartialEq, Eq, Hash, Serialize, Deserialize)] pub enum EyeColor { Black, Blue, Green, Brown, Red, Orange, } impl EyeColor { pub fn light_rgb(self) -> Rgb { match self { EyeColor::Black => Rgb::new(71, 59, 49), EyeColor::Blue => Rgb::new(75, 158, 191), EyeColor::Green => Rgb::new(110, 167, 113), EyeColor::Brown => Rgb::new(73, 42, 36), EyeColor::Red => Rgb::new(182, 0, 0), EyeColor::Orange => Rgb::new(161, 69, 0), } } pub fn dark_rgb(self) -> Rgb { match self { EyeColor::Black => Rgb::new(32, 32, 32), EyeColor::Blue => Rgb::new(62, 130, 159), EyeColor::Green => Rgb::new(81, 124, 84), EyeColor::Brown => Rgb::new(54, 30, 26), EyeColor::Red => Rgb::new(148, 0, 0), EyeColor::Orange => Rgb::new(148, 64, 0), } } pub fn white_rgb(self) -> Rgb { Rgb::new(255, 255, 255) } } #[derive(Copy, Clone, Debug, PartialEq, Eq, Hash, Serialize, Deserialize)] pub enum Accessory { Nothing, Something, } pub const ALL_ACCESSORIES: [Accessory; 2] = [Accessory::Nothing, Accessory::Something]; #[derive(Copy, Clone, Debug, PartialEq, Eq, Hash, Serialize, Deserialize)] pub enum Beard { None, Some, } pub const ALL_BEARDS: [Beard; 2] = [Beard::None, Beard::Some];