EntityConfig ( name: Name("Merchant"), body: RandomWith("humanoid"), alignment: Alignment(Npc), // TODO: consider giving some gold/gems/materials? loot: LootTable("common.loot_tables.creature.humanoid"), hands: TwoHanded(Item("common.items.weapons.bow.eldwood-0")), meta: [ SkillSetAsset("common.skillset.village.merchant"), ], )