({ ActiveMainhand: Choice([ (1.0, Some(Item("common.items.weapons.sword.iron-0"))), (1.0, Some(Item("common.items.weapons.bow.hardwood-2"))), (1.0, Some(Item("common.items.weapons.axe.steel_axe-0"))), (1.0, Some(Item("common.items.weapons.staff.frostwood_torch"))), ]), Armor(Chest): Item("common.items.npc_armor.chest.leather_blue"), Armor(Legs): Item("common.items.npc_armor.pants.leather_blue"), Armor(Shoulders): Item("common.items.armor.hide.leather.shoulder"), Armor(Back): Choice([ (1.0, Some(Item("common.items.armor.hide.rawhide.back"))), (1.0, Some(Item("common.items.armor.misc.back.backpack"))), (1.0, Some(Item("common.items.npc_armor.back.backpack_blue"))), (1.0, Some(Item("common.items.npc_armor.back.leather_blue"))), (1.0, None), ]), Lantern: Choice([ (1.0, Some(Item("common.items.lantern.black_0"))), (1.0, Some(Item("common.items.lantern.blue_0"))), (1.0, Some(Item("common.items.lantern.green_0"))), (1.0, Some(Item("common.items.lantern.red_0"))), ]), })