BasicRanged( energy_cost: 0, buildup_duration: 0.8, recover_duration: 0.35, projectile: Poisonball( damage: 26.0, radius: 5.0, energy_regen: 0, min_falloff: 0.5, ), projectile_body: Object(SpitPoison), /*projectile_light: Some(LightEmitter { col: (1.0, 0.75, 0.11).into(), ..Default::default() }),*/ projectile_speed: 70.0, num_projectiles: 3, projectile_spread: 0.2, )