BasicRanged( energy_cost: 0, buildup_duration: 0.5, recover_duration: 0.9, projectile: Snowball( damage: 20.0, radius: 5.0, min_falloff: 0.7, ), projectile_body: Object(Snowball), projectile_speed: 60.0, num_projectiles: 1, projectile_spread: 0.0, )