( name: Name("Adlet Hunter"), body: RandomWith("adlet"), alignment: Alignment(Enemy), loadout: Extended( hands: TwoHanded(Item("common.items.npc_weapons.biped_small.adlet.hunter")), base_asset: Loadout("common.loadout.dungeon.tier-1.hunter"), inventory: [], ), loot: LootTable("common.loot_tables.dungeon.tier-1.enemy"), meta: [ SkillSetAsset("common.skillset.preset.rank1.fullskill"), ], )