( name: Name("Grim Salvager"), body: RandomWith("humanoid"), alignment: Alignment(Enemy), loadout: Extended( hands: TwoHanded(Item("common.items.weapons.hammer.steel_hammer-0")), base_asset: Loadout("common.loadout.spots.dwarf_graverobber"), inventory: [], ), loot: LootTable("common.loot_tables.spots.bandit"), meta: [ SkillSetAsset("common.skillset.preset.rank1.fullskill"), ], )