( name: Name("Pirate"), body: RandomWith("humanoid"), alignment: Alignment(Enemy), loadout: Extended( hands: Paired(Item("common.items.weapons.sword_1h.iron-2")), base_asset: Loadout("common.loadout.spots.pirate"), inventory: [], ), loot: LootTable("common.loot_tables.spots.pirate"), meta: [ SkillSetAsset("common.skillset.preset.rank2.fullskill"), ], )