BasicRanged( energy_cost: 0, buildup_duration: 1.3, recover_duration: 1.2, projectile: Arrow( damage: 25, knockback: 8.0, energy_regen: 0, ), projectile_body: Object(ArrowClay), projectile_light: None, projectile_speed: 75.0, num_projectiles: 1, projectile_spread: 0.0, move_efficiency: 0.2, )