// Keep in mind that this should be safe defaults for new character ({ Armor(Chest): Item("common.items.armor.misc.chest.worker_purple_brown"), Armor(Legs): Item("common.items.armor.misc.pants.worker_brown"), Armor(Feet): Item("common.items.armor.misc.foot.sandals"), Lantern: Item("common.items.lantern.black_0"), Glider: Item("common.items.glider.cloverleaf"), })