BasicRanged(
    energy_cost: 0,
    buildup_duration: 0.5,
    recover_duration: 0.35,
    projectile: (
        kind: Explosive(
            radius: 5,
            min_falloff: 0.5,
            reagent: Some(Red),
            terrain: Some((2, Black))
        ),
        attack: Some((
            damage: 6,
            energy: 5,
            buff: Some((
                kind: Burning,
                dur_secs: 5,
                strength: DamageFraction(0.1),
                chance: 0.1,
            )),
        )),
    ),
    projectile_body: Object(BoltFire),
    projectile_speed: 60.0,
    num_projectiles: 1,
    projectile_spread: 0.0,
    move_efficiency: 0.3,
)