#![enable(implicit_some)] ( name: Name("Guard"), body: RandomWith("humanoid"), alignment: Alignment(Npc), loot: LootTable("common.loot_tables.creature.humanoid"), inventory: ( loadout: Inline(( inherit: Asset("common.loadout.village.guard"), active_hands: InHands((Choice([ (1, ModularWeapon(tool: Sword, material: Cobalt, hands: None)), (2, ModularWeapon(tool: Bow, material: Ironwood, hands: None)), (1, ModularWeapon(tool: Axe, material: Cobalt, hands: None)), ]), None)), )), items: [ (25, "common.items.consumable.potion_big"), (25, "common.items.food.sunflower_icetea"), ], ), meta: [ SkillSetAsset("common.skillset.preset.rank3.fullskill"), ], )