BasicMelee( energy_cost: 0, buildup_duration: 0.1, swing_duration: 0.1, recover_duration: 0.3, base_damage: 5.0, base_poise_damage: 0, knockback: ( strength: 0.0, direction: Away), range: 3.5, max_angle: 20.0, damage_effect: Some(Buff(( kind: Bleeding, dur_secs: 10.0, strength: DamageFraction(0.1), chance: 0.1, ))), damage_kind: Piercing, )