([ Group(Weapon(Hammer)), // Single Strike, as single as you are Skill((Hammer(SsKnockback), Some(2))), Skill((Hammer(SsDamage), Some(2))), Skill((Hammer(SsRegen), Some(1))), Skill((Hammer(SsSpeed), Some(1))), // Charged Skill((Hammer(CDamage), Some(2))), Skill((Hammer(CKnockback), Some(1))), Skill((Hammer(CDrain), Some(1))), Skill((Hammer(CSpeed), Some(1))), // Leap Skill((Hammer(UnlockLeap), None)), Skill((Hammer(LDamage), Some(1))), Skill((Hammer(LCost), Some(1))), Skill((Hammer(LDistance), Some(1))), ])