ChargedMelee( energy_cost: 1, energy_drain: 300, initial_damage: 10, scaled_damage: 160, initial_poise_damage: 60, scaled_poise_damage: 130, initial_knockback: 10.0, scaled_knockback: 50.0, range: 3.5, max_angle: 30.0, speed: 1.0, charge_duration: 1.2, swing_duration: 0.2, hit_timing: 0.5, recover_duration: 0.3, )