EntityConfig ( name: Some("Gnarling Stalker"), body: Some(RandomWith("gnarling")), loot: Some(LootTable("common.loot_tables.dungeon.tier-0.enemy")), main_tool: Some(Item("common.items.npc_weapons.biped_small.gnarling.adlet_bow")), second_tool: None, loadout_asset: Some("common.loadout.dungeon.tier-0.gnarling"), skillset_asset: Some("common.skillset.dungeon.tier-0.bow"), )