EntityConfig ( name: Some("Adlet Hunter"), body: Some(RandomWith("adlet")), loot: Some(LootTable("common.loot_tables.dungeon.tier-1.enemy")), main_tool: Some(Item("common.items.npc_weapons.biped_small.adlet.wooden_spear")), second_tool: None, loadout_asset: Some("common.loadout.dungeon.tier-1.adlet_spear"), skillset_asset: None, )