/// WARNING: Localization files shall be saved in UTF-8 format without BOM /// Localization for "global" English ( string_map: { // Inventory "hud.bag.inventory": "{playername}'s Inventory", "hud.bag.stats_title": "{playername}'s Stats", "hud.bag.exp": "Exp", "hud.bag.armor": "Armor", "hud.bag.stats": "Stats", "hud.bag.head": "Head", "hud.bag.neck": "Neck", "hud.bag.tabard": "Tabard", "hud.bag.shoulders": "Shoulders", "hud.bag.chest": "Chest", "hud.bag.hands": "Hands", "hud.bag.lantern": "Lantern", "hud.bag.glider": "Glider", "hud.bag.belt": "Belt", "hud.bag.ring": "Ring", "hud.bag.back": "Back", "hud.bag.legs": "Legs", "hud.bag.feet": "Feet", "hud.bag.mainhand": "Mainhand", "hud.bag.offhand": "Offhand", "hud.bag.inactive_mainhand": "Inactive Mainhand", "hud.bag.inactive_offhand": "Inactive Offhand", "hud.bag.swap_equipped_weapons_title": "Swap equipped weapons", "hud.bag.swap_equipped_weapons_desc": "Press {key}", "hud.bag.bag": "Bag", "hud.bag.health": "Health", "hud.bag.energy": "Stamina", "hud.bag.combat_rating": "Combat Rating", "hud.bag.protection": "Protection", "hud.bag.stun_res": "Stun Resilience", "hud.bag.combat_rating_desc": "Calculated from your\nequipment and health.", "hud.bag.protection_desc": "Damage reduction through armor", "hud.bag.stun_res_desc": "Resilience against being stunned by consecutive hits.\nRegenerates like Stamina.", "hud.bag.sort_by_name": "Sort by Name", "hud.bag.sort_by_quality": "Sort by Quality", "hud.bag.sort_by_category": "Sort by Category", }, vector_map: { } )