Shockwave( energy_cost: 0, buildup_duration: 0.6, swing_duration: 0.15, recover_duration: 1.0, damage: 100, poise_damage: 10, knockback: (strength: 25.0, direction: Up), shockwave_angle: 90.0, shockwave_vertical_angle: 15.0, shockwave_speed: 15.0, shockwave_duration: 3.0, requires_ground: true, move_efficiency: 0.2, damage_kind: Piercing, specifier: IceSpikes, damage_effect: Some(Buff(( kind: Bleeding, dur_secs: 10.0, strength: DamageFraction(0.1), chance: 0.1, ))), )