( { Run: ( files: [ "voxygen.audio.sfx.footsteps.stepgrass_1", "voxygen.audio.sfx.footsteps.stepgrass_2", "voxygen.audio.sfx.footsteps.stepgrass_3", "voxygen.audio.sfx.footsteps.stepgrass_4", "voxygen.audio.sfx.footsteps.stepgrass_5", "voxygen.audio.sfx.footsteps.stepgrass_6", ], threshold: 0.25, ), GliderOpen: ( files: [ "voxygen.audio.sfx.glider_open", ], threshold: 0.5, ), GliderClose: ( files: [ "voxygen.audio.sfx.glider_close", ], threshold: 0.5, ), Wield(Sword): ( files: [ "voxygen.audio.sfx.weapon.sword_out", ], threshold: 0.5, ), Unwield(Sword): ( files: [ "voxygen.audio.sfx.weapon.sword_in", ], threshold: 0.5, ), } )