({ "shoulder": Item("common.items.armor.ferocious.shoulder"), "chest": Item("common.items.armor.ferocious.chest"), "belt": Item("common.items.armor.ferocious.belt"), "hands": Item("common.items.armor.ferocious.hand"), "pants": Item("common.items.armor.ferocious.pants"), "feet": Item("common.items.armor.ferocious.foot"), "back": Item("common.items.armor.ferocious.back"), "lantern": Choice([ (1.0, Some(Item("common.items.lantern.black_0"))), (2.0, None), ]), "glider": Item("common.items.glider.glider_blue"), })