ComboMelee( stage_data: [ ( stage: 1, base_damage: 10.0, damage_increase: 0, base_poise_damage: 0, poise_damage_increase: 0, knockback: 5.0, range: 4.5, angle: 30.0, base_buildup_duration: 0.4, base_swing_duration: 0.1, hit_timing: 0.5, base_recover_duration: 0.3, forward_movement: 2.0, damage_kind: Slashing, damage_effect: Some(Buff(( kind: Bleeding, dur_secs: 10.0, strength: DamageFraction(0.1), chance: 0.1, ))), ), ( stage: 2, base_damage: 8.0, damage_increase: 0, base_poise_damage: 0, poise_damage_increase: 0, knockback: 5.0, range: 3.5, angle: 30.0, base_buildup_duration: 0.4, base_swing_duration: 0.1, hit_timing: 0.5, base_recover_duration: 0.3, forward_movement: 1.5, damage_kind: Slashing, damage_effect: Some(Buff(( kind: Bleeding, dur_secs: 10.0, strength: DamageFraction(0.1), chance: 0.1, ))), ), ( stage: 3, base_damage: 13.0, damage_increase: 0, base_poise_damage: 0, poise_damage_increase: 0, knockback: 10.0, range: 3.5, angle: 30.0, base_buildup_duration: 0.65, base_swing_duration: 0.1, hit_timing: 0.5, base_recover_duration: 0.3, forward_movement: 1.5, damage_kind: Slashing, damage_effect: Some(Buff(( kind: Bleeding, dur_secs: 10.0, strength: DamageFraction(0.1), chance: 0.1, ))), ), ], initial_energy_gain: 0, max_energy_gain: 0, energy_increase: 0, speed_increase: 0.0, max_speed_increase: 0.0, scales_from_combo: 0, is_interruptible: false, ori_modifier: 0.7, )