use super::{ECSStateData, ECSStateUpdate, StateHandle}; use std::time::Duration; #[derive(Clone, Copy, Default, Debug, PartialEq, Serialize, Deserialize, Eq, Hash)] pub struct BasicAttackHandler { /// How long the state has until exitting remaining_duration: Duration, } impl StateHandle for BasicAttackHandler { fn handle(&self, ecs_data: &ECSStateData) -> ECSStateUpdate { return ECSStateUpdate { pos: *ecs_data.pos, vel: *ecs_data.vel, ori: *ecs_data.ori, character: *ecs_data.character, }; } }