[package] authors = ["Joshua Barretto ", "Imbris "] default-run = "veloren-voxygen" edition = "2021" name = "veloren-voxygen" version = "0.12.0" # Cargo thinks it should build the voxygen binary even when a specific bench is specified for building # Uncomment below and comment out default-run if you want to avoid this # autobins = false [package.metadata.nix] build = true app = true desktopFile = "./assets/voxygen/net.veloren.veloren.desktop" longDescription = """ Veloren is a multiplayer voxel RPG written in Rust. It is inspired by games such as Cube World, Legend of Zelda: Breath of the Wild, Dwarf Fortress and Minecraft. This package includes the official client, Voxygen. """ runtimeLibs = ["libGL", "xorg.libX11", "xorg.libXcursor", "xorg.libXrandr", "xorg.libXi", "vulkan-loader", "vulkan-extension-layer"] buildInputs = ["xorg.libxcb"] [features] hot-anim = ["anim/use-dyn-lib"] hot-egui = ["voxygen-egui/use-dyn-lib", "egui"] hot-reloading = ["common/hot-reloading"] singleplayer = ["server"] simd = ["vek/platform_intrinsics"] tracy = ["profiling", "profiling/profile-with-tracy", "common-frontend/tracy", "client/tracy"] tracy-memory = ["tracy"] # enables heap profiling with tracy plugins = ["client/plugins"] egui-ui = ["voxygen-egui", "egui", "egui_wgpu_backend", "egui_winit_platform"] shaderc-from-source = ["shaderc/build-from-source"] # We don't ship egui with published release builds so a separate feature is required that excludes it. default-publish = ["singleplayer", "native-dialog", "plugins", "simd"] default = ["default-publish", "egui-ui", "hot-reloading", "shaderc-from-source"] [dependencies] client = {package = "veloren-client", path = "../client"} common = {package = "veloren-common", path = "../common"} common-base = {package = "veloren-common-base", path = "../common/base"} common-ecs = {package = "veloren-common-ecs", path = "../common/ecs"} common-frontend = {package = "veloren-common-frontend", path = "../common/frontend"} common-net = {package = "veloren-common-net", path = "../common/net"} common-systems = {package = "veloren-common-systems", path = "../common/systems"} common-state = {package = "veloren-common-state", path = "../common/state"} anim = {package = "veloren-voxygen-anim", path = "anim"} i18n = {package = "veloren-voxygen-i18n", path = "i18n"} voxygen-egui = {package = "veloren-voxygen-egui", path = "egui", optional = true } # Graphics winit = {version = "0.25.0", features = ["serde"]} wgpu = { version = "=0.8.0", features = ["trace", "cross"] } wgpu-profiler = { git = "https://github.com/Imberflur/wgpu-profiler", tag = "wgpu-0.8" } bytemuck = { version="1.4", features=["derive"] } shaderc = "0.6.2" # cmake crate used by shaderc, newer version 0.1.46 uses a new cmake command that is not available in our CI cmake version # see https://github.com/alexcrichton/cmake-rs/issues/131 cmake = "=0.1.45" # Ui conrod_core = {git = "https://gitlab.com/veloren/conrod.git", branch="copypasta_0.7"} conrod_winit = {git = "https://gitlab.com/veloren/conrod.git", branch="copypasta_0.7"} euc = "0.5.0" iced = {package = "iced_native", git = "https://github.com/Imberflur/iced", tag = "winit-0.25"} iced_winit = {git = "https://github.com/Imberflur/iced", tag = "winit-0.25"} window_clipboard = "0.2" glyph_brush = "0.7.0" keyboard-keynames = { git = "https://gitlab.com/Frinksy/keyboard-keynames.git", branch = "develop" } # EGUI egui = {version = "0.12", optional = true } egui_wgpu_backend = {git = "https://github.com/hasenbanck/egui_wgpu_backend.git", rev = "63a002c6a9b6c016e45806dd065864431caab621", optional = true } egui_winit_platform = {version = "0.8", optional = true } # ECS specs = {git = "https://github.com/amethyst/specs.git", rev = "f985bec5d456f7b0dd8aae99848f9473c2cd9d46"} specs-idvs = { git = "https://gitlab.com/veloren/specs-idvs.git", rev = "8be2abcddf8f524cb5876e8dd20a7e47cfaf7573" } # Mathematics vek = {version = "=0.14.1", features = ["serde"]} # Controller gilrs = {version = "0.8.0", features = ["serde-serialize"]} # Singleplayer server = { package = "veloren-server", path = "../server", optional = true, default-features = false, features = ["worldgen"] } # Utility assets_manager = {version = "0.7", features = ["ab_glyph"]} backtrace = "0.3.40" bincode = "1.3.1" chrono = { version = "0.4.19", features = ["serde"] } chumsky = "0.8" cpal = "0.13" copy_dir = "0.1.2" crossbeam-utils = "0.8.1" crossbeam-channel = "0.5" # TODO: remove directories-next = "2.0" dot_vox = "4.0" enum-iterator = "0.7" guillotiere = "0.6" hashbrown = {version = "0.11", features = ["rayon", "serde", "nightly"]} image = {version = "0.23.12", default-features = false, features = ["ico", "png"]} lazy_static = "1.4.0" native-dialog = { version = "0.6.3", optional = true } num = "0.4" ordered-float = { version = "2.0.1", default-features = false } rand = "0.8" rand_chacha = "0.3" rayon = "1.5" rodio = {version = "0.15", default-features = false, features = ["vorbis"]} ron = {version = "0.7", default-features = false} serde = {version = "1.0", features = [ "rc", "derive" ]} slab = "0.4.2" strum = { version = "0.24", features = ["derive"] } treeculler = "0.2" tokio = { version = "1.14", default-features = false, features = ["rt-multi-thread"] } num_cpus = "1.0" # vec_map = { version = "0.8.2" } inline_tweak = "1.0.2" itertools = "0.10.0" # Tracy tracing = "0.1" profiling = { version = "1.0.1", default-features = false, optional = true } [target.'cfg(target_os = "macos")'.dependencies] dispatch = "0.1.4" [target.'cfg(windows)'.build-dependencies] winres = "0.1" # Mumble [target.'cfg(not(target_os="macos"))'.dependencies] mumble-link = "0.1.0" [dev-dependencies] criterion = "0.3" world = {package = "veloren-world", path = "../world"} rayon = "1.5.0" [[bench]] harness = false name = "meshing_benchmark"