([ Group(Weapon(Axe)), // DoubleStrike Skill((Axe(DsCombo), None)), Skill((Axe(DsDamage), Some(3))), Skill((Axe(DsRegen), Some(2))), Skill((Axe(DsSpeed), Some(3))), // Spin Skill((Axe(SInfinite), None)), Skill((Axe(SHelicopter), None)), Skill((Axe(SDamage), Some(3))), Skill((Axe(SSpeed), Some(2))), Skill((Axe(SCost), Some(2))), // Leap Skill((Axe(UnlockLeap), None)), Skill((Axe(LDamage), Some(2))), Skill((Axe(LKnockback), Some(2))), Skill((Axe(LCost), Some(2))), Skill((Axe(LDistance), Some(2))), ])