BasicRanged( energy_cost: 0, buildup_duration: 0.8, recover_duration: 0.8, projectile: Arrow( damage: 16, knockback: 0, energy_regen: 0, ), projectile_body: Object(AdletSpear), projectile_light: None, projectile_speed: 40.0, num_projectiles: 1, projectile_spread: 0.0, )