DashMelee( energy_cost: 0, melee_constructor: ( kind: Bash( damage: 16.0, poise: 25.0, knockback: 4.0, energy_regen: 0.0, ), scaled: Some(Bash( damage: 30.0, poise: 0.0, knockback: 17.0, energy_regen: 0.0, )), range: 4, angle: 45.0, ), energy_drain: 0, forward_speed: 3, buildup_duration: 1.0, charge_duration: 1.0, swing_duration: 0.1, recover_duration: 1.0, ori_modifier: 0.1, charge_through: true, is_interruptible: false, )