/// WARNING: Localization files shall be saved in UTF-8 format without BOM /// Localization for "global" English ( string_map: { // Buffs "buff.remove": "Click to remove", "buff.title.missing": "Missing Title", "buff.desc.missing": "Missing Description", "buff.title.heal": "Heal", "buff.desc.heal": "Gain health over time.", "buff.title.potion": "Potion", "buff.desc.potion": "Drinking...", "buff.title.saturation": "Saturation", "buff.desc.saturation": "Gain health over time from consumables.", "buff.title.campfire_heal": "Campfire Heal", "buff.desc.campfire_heal": "Resting at a campfire heals {rate}% per second.", "buff.title.invulnerability": "Invulnerability", "buff.desc.invulnerability": "You cannot be damaged by any attack.", "buff.title.protectingward": "Protecting Ward", "buff.desc.protectingward": "You are protected, somewhat, from attacks.", "buff.title.frenzied": "Frenzied", "buff.desc.frenzied": "You are imbued with unnatural speed and can ignore minor injuries.", "buff.title.hastened": "Hastened", "buff.desc.hastened": "Your movements and attacks are faster.", // Debuffs "buff.title.bleed": "Bleeding", "buff.desc.bleed": "Inflicts regular damage.", "buff.title.cursed": "Cursed", "buff.desc.cursed": "You are cursed.", "buff.title.burn": "On Fire", "buff.desc.burn": "You are burning alive", "buff.title.crippled": "Crippled", "buff.desc.crippled": "Your movement is crippled as your legs are heavily injured.", "buff.title.frozen": "Frozen", "buff.desc.frozen": "Your movements and attacks are slowed.", "buff.title.wet": "Wet", "buff.desc.wet": "The ground rejects your feet, making it hard to stop.", "buff.title.ensnared": "Ensnared", "buff.desc.ensnared": "Vines grasp at your legs, impeding your movement.", // Buffs stats "buff.stat.health": "Restores {str_total} Health", "buff.stat.increase_max_energy": "Raises Maximum Energy by {strength}", "buff.stat.increase_max_health": "Raises Maximum Health by {strength}", "buff.stat.invulnerability": "Grants invulnerability", // Text "buff.text.over_seconds": "over {dur_secs} seconds", "buff.text.for_seconds": "for {dur_secs} seconds", }, vector_map: { } )