BasicBeam( buildup_duration: 0.8, recover_duration: 0.25, beam_duration: 0.25, damage: 1.0, tick_rate: 5.0, range: 15.0, max_angle: 30.0, damage_effect: Some(Buff(( kind: Frozen, dur_secs: 3.0, strength: Value(0.5), chance: 0.2, ))), energy_regen: 0, energy_drain: 0, ori_rate: 0.2, specifier: Frost, )