//! A widget for selecting a single value along some linear range. use conrod_core::{ builder_methods, image, text::font, widget::{self, Image, Text}, widget_ids, Color, Colorable, Positionable, Sizeable, Widget, WidgetCommon, }; use vek::*; const AMOUNT_SHADOW_OFFSET: [f64; 2] = [1.0, 1.0]; pub trait ContentKey: Copy { type ContentSource; type ImageSource; type ImageKey: PartialEq + Send + 'static; /// Returns an Option since the slot could be empty fn image_key(&self, source: &Self::ContentSource) -> Option; // TODO: is this the right integer type? fn amount(&self, source: &Self::ContentSource) -> Option; fn image_id(key: &Self::ImageKey, source: &Self::ImageSource) -> image::Id; /// Returns slot icon and icon size as fraction of slot size fn back_icon(&self, source: &Self::ImageSource) -> Option<(image::Id, Vec2)>; } pub trait SlotKinds: Sized + PartialEq + Copy {} pub struct SlotMaker<'a, C: ContentKey + Into, K: SlotKinds> { pub background: image::Id, pub selected_background: image::Id, pub background_color: Option, pub content_size: Vec2, pub selected_content_size: Vec2, pub amount_font: font::Id, pub amount_font_size: u32, pub amount_margins: Vec2, pub amount_text_color: Color, pub content_source: &'a C::ContentSource, pub image_source: &'a C::ImageSource, pub slot_manager: Option<&'a mut SlotManager>, } impl<'a, C, K> SlotMaker<'a, C, K> where C: ContentKey + Into, K: SlotKinds, { pub fn fabricate(&mut self, contents: C) -> Slot { Slot::new( contents, self.background, self.selected_background, self.content_size, self.selected_content_size, self.amount_font, self.amount_font_size, self.amount_margins, self.amount_text_color, self.content_source, self.image_source, ) .and_then(self.background_color, |s, c| s.with_background_color(c)) .and_then(self.slot_manager.as_mut(), |s, m| s.with_manager(m)) } } /* // Note: will probably delete this // Integrate tooltip adding?? use super::tooltip::{Tooltip, TooltipManager, Tooltipable}; pub fn with_tooltips( self, tooltip_manager: &'a mut TooltipManager, tooltip: &'a Tooltip<'a>, ) -> TooltippedSlotMaker<'a, C, K> { TooltippedSlotMaker { slot_maker: self, tooltip_manager, tooltip, } } tooltip: &'a Tooltip<'a>, slot_widget .with_tooltip( self.tooltip_manager, &item.name(), &format!( "{}", /* item.kind, item.effect(), */ item.description() ), &item_tooltip, ) pub struct TooltippedSlotMaker<'a, C: ContentKey + Into, K: SlotKinds> { pub slot_maker: SlotMaker<'a, C, K>, pub tooltip_manager: &'a mut TooltipManager, pub tooltip: &'a Tooltip, }*/ #[derive(Clone, Copy)] enum ManagerState { Dragging(widget::Id, K), Selected(widget::Id, K), Idle, } enum Interaction { Selected, Dragging, None, } pub enum Event { // Dragged to another slot Dragged(K, K), // Dragged to open space Dropped(K), // Clicked while selected Used(K), } // Handles interactions with slots pub struct SlotManager { state: ManagerState, events: Vec>, // widget id for dragging image } impl SlotManager where K: SlotKinds, { pub fn new() -> Self { Self { state: ManagerState::Idle, events: Vec::new(), } } pub fn maintain(&mut self, ui: &conrod_core::Ui) -> Vec> { // Detect drops by of selected item by clicking in empty space if let ManagerState::Selected(_, slot) = self.state { if ui.widget_input(ui.window).clicks().left().next().is_some() { self.state = ManagerState::Idle; self.events.push(Event::Dropped(slot)) } } std::mem::replace(&mut self.events, Vec::new()) } fn update(&mut self, widget: widget::Id, slot: K, ui: &conrod_core::Ui) -> Interaction { // If this is the selected/dragged widget make sure the slot value is up to date match &mut self.state { ManagerState::Selected(id, stored_slot) | ManagerState::Dragging(id, stored_slot) if *id == widget => { *stored_slot = slot }, _ => (), } // TODO: make more robust wrt multiple events in the same frame (eg event order // may matter) TODO: handle taps as well // TODO: handle clicks in empty space // TODO: handle drags let click_count = ui.widget_input(widget).clicks().left().count(); if click_count > 0 { let odd_num_clicks = click_count % 2 == 1; self.state = if let ManagerState::Selected(id, other_slot) = self.state { if id != widget { // Swap if slot != other_slot { self.events.push(Event::Dragged(other_slot, slot)); } if click_count == 1 { ManagerState::Idle } else if click_count == 2 { // Was clicked again ManagerState::Selected(widget, slot) } else { // Clicked more than once after swap, use and deselect self.events.push(Event::Used(slot)); ManagerState::Idle } } else { // Clicked widget was already selected // Deselect and emit use if clicked while selected self.events.push(Event::Used(slot)); ManagerState::Idle } } else { // No widgets were selected if odd_num_clicks { ManagerState::Selected(widget, slot) } else { // Selected and then deselected with one or more clicks ManagerState::Idle } }; } // Determine whether this slot is being interacted with match self.state { ManagerState::Selected(id, _) if id == widget => Interaction::Selected, ManagerState::Dragging(id, _) if id == widget => Interaction::Dragging, _ => Interaction::None, } } } #[derive(WidgetCommon)] pub struct Slot<'a, C: ContentKey + Into, K: SlotKinds> { content: C, // Background is also the frame background: image::Id, selected_background: image::Id, background_color: Option, // Size of content image content_size: Vec2, // TODO: maybe use constant scale factor or move this setting to the slot manager? selected_content_size: Vec2, // Amount styling amount_font: font::Id, amount_font_size: u32, amount_margins: Vec2, amount_text_color: Color, slot_manager: Option<&'a mut SlotManager>, // Should we just pass in the ImageKey? content_source: &'a C::ContentSource, image_source: &'a C::ImageSource, #[conrod(common_builder)] common: widget::CommonBuilder, } widget_ids! { // Note: icon, amount, and amount_bg are not always used. Is there any cost to having them? struct Ids { background, icon, amount, amount_bg, content, } } /// Represents the state of the Slot widget. pub struct State { ids: Ids, cached_image: Option<(K, image::Id)>, } impl<'a, C, K> Slot<'a, C, K> where C: ContentKey + Into, K: SlotKinds, { builder_methods! { pub with_manager { slot_manager = Some(&'a mut SlotManager) } pub with_background_color { background_color = Some(Color) } } fn new( content: C, background: image::Id, selected_background: image::Id, content_size: Vec2, selected_content_size: Vec2, amount_font: font::Id, amount_font_size: u32, amount_margins: Vec2, amount_text_color: Color, content_source: &'a C::ContentSource, image_source: &'a C::ImageSource, ) -> Self { Self { content, background, selected_background, background_color: None, content_size, selected_content_size, amount_font, amount_font_size, amount_margins, amount_text_color, slot_manager: None, content_source, image_source, common: widget::CommonBuilder::default(), } } } impl<'a, C, K> Widget for Slot<'a, C, K> where C: ContentKey + Into, K: SlotKinds, { type Event = (); type State = State; type Style = (); fn init_state(&self, id_gen: widget::id::Generator) -> Self::State { State { ids: Ids::new(id_gen), cached_image: None, } } fn style(&self) -> Self::Style { () } /// Update the state of the Slider. fn update(self, args: widget::UpdateArgs) -> Self::Event { let widget::UpdateArgs { id, state, rect, ui, .. } = args; let Slot { content, background, selected_background, background_color, content_size, selected_content_size, amount_font, amount_font_size, amount_margins, amount_text_color, content_source, image_source, .. } = self; // If the key changed update the cached image id let image_key = content.image_key(content_source); if state.cached_image.as_ref().map(|c| &c.0) != image_key.as_ref() { state.update(|state| { state.cached_image = image_key.map(|key| { let image_id = C::image_id(&key, &image_source); (key, image_id) }); }); } // Get whether this slot is selected let interaction = self .slot_manager .map_or(Interaction::None, |m| m.update(id, content.into(), ui)); // Get image ids let background_image = if let Interaction::Selected = interaction { selected_background } else { background }; let icon = content.back_icon(image_source); let content_image = state.cached_image.as_ref().map(|c| c.1); // Get amount (None => no amount text) let amount = content.amount(content_source); // Get slot widget dimensions and position let (x, y, w, h) = rect.x_y_w_h(); // Draw background Image::new(background_image) .x_y(x, y) .w_h(w, h) .parent(id) .graphics_for(id) .color(background_color) .set(state.ids.background, ui); // Draw icon if let Some((icon_image, size_frac)) = icon { let wh = (size_frac.map(|e| e as f64) * Vec2::new(w, h)).into_array(); Image::new(icon_image) .x_y(x, y) .wh(wh) .parent(id) .graphics_for(id) .set(state.ids.icon, ui); } // Draw contents if let Some(content_image) = content_image { Image::new(content_image) .x_y(x, y) .wh(if let Interaction::Selected = interaction { selected_content_size } else { content_size } .map(|e| e as f64) .into_array()) .parent(id) .graphics_for(id) .set(state.ids.content, ui); } // Draw amount if let Some(amount) = amount { let amount = format!("{}", &amount); // Text shadow Text::new(&amount) .font_id(amount_font) .font_size(amount_font_size) .top_right_with_margins_on( state.ids.content, amount_margins.x as f64, amount_margins.y as f64, ) .parent(id) .graphics_for(id) .color(Color::Rgba(0.0, 0.0, 0.0, 1.0)) .set(state.ids.amount_bg, ui); Text::new(&amount) .parent(id) .graphics_for(id) .bottom_left_with_margins_on( state.ids.amount_bg, AMOUNT_SHADOW_OFFSET[0], AMOUNT_SHADOW_OFFSET[1], ) .font_id(amount_font) .font_size(amount_font_size) .color(amount_text_color) .set(state.ids.amount, ui); } } }